The Science of Orlando Jax


Time II - the Claw Chronometre

A field of stars and a couple of galaxies (top left) in the constellation of Lyra (Supplied: NASA, ESA, and L. Bedin (STScI))
A field of stars and a couple of galaxies (top left) in the constellation of Lyra.
Supplied: NASA, ESA, and L. Bedin (STScI)

The truth is life aboard a Pirate Spaceship must be pretty dull.  If you're not fighting somebody, or planning a raid; if you're not at a beach somewhere enjoying some R&R, then what is there to do when you're stuck in a big spun diamond ship in deep space?  The closest equivalent on Earth would probably have to be the sailors in a nuclear missile submarine.  As far as I can tell they move around the world, submerged for periods of up to six months at a time.  That must be challenging - no sunlight, recycled air and no real sense of night and day.  Apparently some boats operate on six hour watch cycles.  This lead to me to think again about ship time - the time they would keep on The Claw.  Our concept of a day is only relevant on Earth - what time cycles would you keep in deep space?  Is the idea of a day and night time useful?  I tried to answer these questions by designing The Claw Chronometre - the clock that Orlando Jax uses to run his ship.

The face of the Claw Chronometre
The face of the Claw Chronometre.

This clock operates on the idea of a standard day as we discussed before.  There is a ship's light-time and dark-time, and a ship's watch dial - watch as in "to stand watch".  I created it so that the watches (Port, Starboard, Dogger) drift out of sequence with light-time and dark-time.  There is also a time dilation indicator.  In real space this would have to take into account Lorentz Einstein's time-space laws.  In my version it simply indicates when time appears to be going fast or slow - you know those afternoons which just seem to drag on?

I've built this in Java and you can download it from here.